Here’s a beautifully made 3d short about a ballerina who learns that she must be content with her life in a clocktower since she plays such an important role in the life of her village. Made a few years ago by Californian Cara Antonelli, for her senior thesis animation at the Ringling School of Art and Design. Cara is now a conceptual illustrator and 3d artist, and is currently working on Madagascar 3. You can check out more of her work over on her blog at Carakhan.com.
This weeks 3d short is a simple and beautifully animated film from the Ringling College of Art & Design, called ‘Heavenly Appeals’, made by David Libse.
‘After many millennia of being tortured in Hell, Raymond K. Hessle has finally earned a chance to appeal his sentence of Eternal Damnation. Upon arriving at the “appeals” gate of Heaven he is greeted by the angel who will preside over his case. As Raymond waits at the edge of paradise, he will finally have a chance to prove just how worthy he is.’
It’s a simple story, with a simple setting. The characters are perfectly designed for their roles, but the biggest strength is the character acting. The angels expression just after he stamps the appeal is priceless, and just watch his face at the end when he realises what is happening to him.
Remember to fav it over on YouTube if you enjoy it.
Here’s the first of a continuing series called ‘Sunday Shorts’ where I’m going to highlight some of my favourite 3d shorts, in a bid to inspire both myself and anyone else who loves creating character animation.
First up is the popular and very well received ‘Big Buck Bunny’. Big Buck Bunny was the second short produced by The Blender Foundation in 2008, and has won two awards, the MovieSquad Audience Award and the HAFF Audience Award.
Big Buck Bunny was a follow-up to the ‘Elephants Dream’, the Blender Foundation’s first short which was intended to show off and develop the capabilities of the free, open source 3d package Blender. Whereas Elephants Dream was more abstract and dark, it was felt that on the second project the key words should be ‘funny and furry’. The main purpose of the project was to show that Blender could handle ‘Pixar’ style character animation and rendering, while also making the story and comedy paramount.
It was cleverly funded by presale orders of the DVD and from various sponsors and subsidy funds.
You can read more about Big Buck Bunny at www.bigbuckbunny.org.
Don’t forget to fav, rate or comment over on Youtube if you like it.