Tag Archives: fantasy wip

The Sidhe

Monrachy - Sidhe thumbnails

It’s been a wee while since I’ve posted anything, thought it was about time to share some stuff I’d been working on. These are some more concept sketches for Oliver Piotrowski for his online game Monarchy. I’d previously designed some vampires characters.

These characters are elven in design, and very magic oriented. I wanted to stay away from the usual clothing that elves are depicted with in a bid to make their appearance look a bit more unique. I felt my initial attempts made them a little too druidic looking, so I decided to try out a more ’emo’ feel to them. I’d also played around with giving them tattoos and markings with a triangular theme, but again I thought this made them a little too scholarly. Instead I kept the triangle theme and adapted it into their outfits, to try to give them a little consistency in their clothing.

There are five troop types in total, and I’ve already inked up three, so I’ll wait until I’ve finished the other two before I post them up.

Painting a Minotaur: Part 2

Here’s part 2 of the Minotaur timelapse. I was hoping there would only be two parts, but I really got sucked into it. One good thing is that I’ll be able to see exactly how long I’ve spent on this from my screen recordings. I’m guessing Part 3 will be the last.

Lighting the Shadows – Part 2

Taking the silhouettes and scanning them into Photoshop, you can start working on adding some depth. It is more obvious on some of the silhouettes what type of character they will end up as, but you shouldn’t be afraid to completely change them if an idea comes up, just keep doodling and sculpting it into something you think works. What you shouldn’t do is use reference of any kind at this point, it all has to be loose and come straight from your head, just rely solely on your imagination.

The biggest advantage of working with silhouettes is that you haven’t invested too much time with them yet, so there’s no need to get precious about them. If you compare the original scan you can see I drastically changed the complete design of the sorceress while still keeping the same basic pose. What you also should do at this point though, is use the opportunity to fix any proportion issues.

I just used a round hard brush with pressure set to Opacity and switched back and forward between various sizes. Don’t worry about any textured brushes, just concentrate on filling out the characters and getting your values right. The other thing you should do at this stage is to pull the black of the image down to 50% gray, this will give you the scope to add both highlights and shadow to the figures.

d key – Switches the Foreground and Background to black and white respectively.
x key – Toggles the Foreground and Background colours.

Here’s a few stages with a couple of the figures to show you what I mean.

Sorceress silhouette: Click to enlarge

Cowboy silhouette: Click to enlarge

And here is the final set. I’ve given them all names to make them easier to identify, and also to help me remember what direction I want to push them to the finished stage. Next up is colouring.

Click to enlarge

Part One – Embrace the Shadow

Part Three – Colouring the Light

Experiment Gone Wrong – WIP 3

Haven’t had much time to post recently, work has taken over a bit, but I have managed to get a bit more of this done. I’m reworking it from my colour sketch, and took a few reference photos to work with. I’m having a bit of difficulty with trying to get the flask right. I think it might be the green glow that’s throwing me off, so I’m gonna drop it for now and rethink it.

I still need to work on the texture on the tentacles, and the moustache and hair, although I’m thinking of dropping both of them. I’ve taken this into Painter for now too, I haven’t worked with Painter for the past fewpics, so I thought I’d get back into it for this one, it’s always good to give your brain a bit of variety. I’m going to try and work on tentacles next. Not sure I’ll get this finished for the Lightwyrm competition deadline on the 20th, but I’ll try and get as much done as possible.

Experiment Gone Wrong WIP 2

Using my colour sketch as reference, I started working on a new canvas. I picked a green-purple colour scheme for the background, because I want to give a slightly disturbing dark magic feel to the pic, and I think these colours are just slightly off enough with each other to give the right mood. I’ve added in some smokey, wispy effects, and some particles with custom brushes where the flask will be. I also decided to add in some bookshelves in background to add a bit of depth and perspective for now. I’ll wait until I get everything else into the composition, before I decide whether to keep these or not.

Baku-Rider WIP 4 – Finished wings

I think that’s me finished with the wings now. Basically I painted two different feathers and copy-pasted them, scaled and skewed them around until I had a set of wings, I kept the rough wings I had done before as a background for them. Then painted over the top to break them up a bit here and there. I also tweaked the contrast and brightness to pull them down in levels a bit, and pulled a few of the tips up with a rough custom dodge brush. I think they’re working now, what do you reckon? I also did a bit of final work to his face one of his eyes was bothering me, it looked a bit off with the other one, and his face just looked generally messy around the eyes, there was too much dark there, so I’ve tidied all that up now. I’m not going to touch him again, he’s done. Next, to finish the dragon skin texture.