I watched the recent Hellboy for the first time last week. I like David Harbour, but I’m still pretty sure Ron Perlman was born solely to play Hellboy.
Watch a live drawing session recorded for DC Comics Art Academy with Korean artist Kim Jung Gi. You can watch another interview with him here.
Another Dredd fanart sketch, always loved Judge Death, I always found his helmet was much easier to draw than Dredd’s anyway. I was going to do a bit more rendering on this, but I kinda like how flat and understated the cloud is compared to his head, so I’m gonna leave it as is.
Tikky pen on Bristol Board, coloured in Photoshop.
Bit of a random sketch dump this week, a couple of pics from my pub moleskin, and a couple of topical coloured pics where I was testing out various brushes, pens and paper and practicing my colouring in Photoshop. The Dredd pic was done with brush and Tikky pen on very thin paper which wrinkled quite a lot when I blocked ink with the brush, but I was able to save it in the scan. Fink is pretty much based on the classic Mike McMahon pic, thought it would be a great tryout for my Gpen on the bristol board. That’s all, really!
Getting a little more done with the Hexumi comic. I finally managed to get my hands on some blue pencil lead for my Tikky mechanical pencil from my local art shop, which was a nice surprise considering it seems to be so hard to get these days. It’s freed me up a bit since I don’t need to worry about rubbing out the pencils and destroying the paper surface. Also, between doing pages 4 and 5 I bought a pad of Windsor & Newton 250gsm Bristol Board. I’ve read about comic artists using Bristol Board in the past but I’d never managed to get my hands on it, I’ve been using ordinary cartridge paper up to now. It’s great with my G-Pen, runs really smoothly, hence why there’s a bit more detail in the fifth page. The line work has bit less bleed too and I’m finding the inking less of a chore since I’m getting a lot closer to the type of line work I want. I’m looking forward to trying out some watercolour on the Bristol Board to see how well it holds up.
I thought I’d share the flats with you this time round, saying as you haven’t seen any colour from it yet. Trying to keep it quite colourful, since it is aimed towards a younger teen crowd (I think). I’ve got a nice little colour palette gathered up so far for the flats.
But we’ll see how all the pages sit once they’re together (probably in 2015 if I don’t get a move on with it!) Hope you like, let me know!
Here are the current set of Vampire concepts for Table Warfare for the online browser game at Monarchy.com as per my previous posts. At some stage in the not too distant future, these will be used as reference for some miniature character sculpts, I’m pretty very excited to see that happen.
There’s a few tweaks to some of the costumes partly because I didn’t like some of the designs and partly because I don’t think they were done very well! Really like the way these have progressed and I’m pretty pleased with how they’re looking now.
Here’s pencils and inks for page 2 of the Hexumi comic for Conflicting Kingdoms. The red ink is some amendments I made to the pencils after I’d scanned it into Photoshop to see how it would look (I really only scan the pencils to have a record of them before I ink them with the G-pen). Again, it’s a slow process with not much spare time, but the colouring is going a bit quicker now, so I’ll just keep plugging away at it.
I’ve made a little progress on the Hexumi comic for Conflicting Kingdoms, after finishing the cover. Below is the first page pencils and partial inks, plus the finished inks. As with the cover, I completed the inks using my G-pen and Pentel Brush Pen over the pencils, then scanned it to finished the colours and lettering in Photoshop. This is the first proper comic page I’ve even attempted in about 15 years and it did take a while from pencils to colours (I’ll save the finished coloured page for now, you’ll be able to see it when the whole things done). I’m glad I’ve got the first page done now, I’m hoping the rest won’t take quite as long. I think part of the reason for this one taking a wee while was partly because of the scene setting and the detail in the first frame. Even when I was doing the Market Card for the game, it was a little tricky designing the market, but hopefully it works well. The next couple of pages should be a bit easier, their mostly character conversations, with a little bit of action. Keep watching this space.
Once you have the grayscale values done, it’s time to move on to the colouring. You still want to keep it flexible and loose at this stage, to make it easier for quick decisions-making.
Taking your grayscale from the previous stage, pull your blacks down to about 70% using Levels. Then create a new layer on top and set it to Multiply. When you start painting on this layer with colour it will darken what’s below, so pulling the blacks down in the previous step will counter this. Switch your brush to hard round with no pressure and start colouring. Just work in solid, flat colours for now, it will make them easier to change, since you’ll be able to Magic Wand a block of colour. This might take a bit of getting used to getting the colours right, but just play around and you’ll get the hang of it.
I’m not going to go into colour theory here, that’s a whole other set of blog posts and there’s plenty of them around. Work individually on each character and try not to let one influence the other, and play around with skin tones. Even if a colour isn’t working on one character, you can always try it on another. It also helps to keep some coordination within the colour palette for each character if you can.
Once you’re done with the basic colours, you can move on to the final stage of highlighting. Add another layer on top and switch the layer mode to Lighten. You should be able to colour pick beneath where you want to highlight, pull up the lightness and saturation of your picked colour and start painting. Work over the characters, you’ve already added the highlights at the value stage so this shouldn’t take too long. Try adding in a bit of complimentary light to the rim on one side to imply a secondary light source, just to punch the characters out a little more.
You could leave that as the final state but I’ve gone a little further and added a Normal layer and just painted over some areas to blend them in a little better and tidy it all up. I also added in a Colour layer to tweak some of the colours here and there, like the flames coming from the Sorceress’ hands. Then I added a Colour Dodge layer and lightly painted over some of the highlights to bring out more contrast. I also worked over some of the metal areas on that same layer, like the swords and armour, since the Colour Dodge method is great for adding sheen for these types of material.
Once you’re all done, hey presto! You should have a decent set of characters for your portfolio!
Later on, I’ll take two or three of these designs and work them up to a more polished character design with side and back views.
If you have any questions, or even any tips to add to this just pop them in the comments below.