Getting a little more done with the Hexumi comic. I finally managed to get my hands on some blue pencil lead for my Tikky mechanical pencil from my local art shop, which was a nice surprise considering it seems to be so hard to get these days. It’s freed me up a bit since I don’t need to worry about rubbing out the pencils and destroying the paper surface. Also, between doing pages 4 and 5 I bought a pad of Windsor & Newton 250gsm Bristol Board. I’ve read about comic artists using Bristol Board in the past but I’d never managed to get my hands on it, I’ve been using ordinary cartridge paper up to now. It’s great with my G-Pen, runs really smoothly, hence why there’s a bit more detail in the fifth page. The line work has bit less bleed too and I’m finding the inking less of a chore since I’m getting a lot closer to the type of line work I want. I’m looking forward to trying out some watercolour on the Bristol Board to see how well it holds up.
I thought I’d share the flats with you this time round, saying as you haven’t seen any colour from it yet. Trying to keep it quite colourful, since it is aimed towards a younger teen crowd (I think). I’ve got a nice little colour palette gathered up so far for the flats.
But we’ll see how all the pages sit once they’re together (probably in 2015 if I don’t get a move on with it!) Hope you like, let me know!
I’ve been doing a few more rough sketches for Conflicting Kingdoms and I’ve been trying to settle on a few designs for minotaurs which will be included in some of the paintings. Some of the other artists have already done a lot of the minotaur cards, I always like to try to get a new creature design right before I start incorporating them into a full-blown illo. Then I decided to take one of them a bit further and paint him up, since I hadn’t done any painting for a wee while. I’m still working on it, but here’s Part 1 of the time-lapse. Keep an eye open for Part 2.
Here’s the final set of cards for now, I’m taking a break for a couple of weeks from them while I get a few other things sorted out, and maybe work on a couple of other things. This set finishes the Konk themed, all five are location cards: a training dojo, a bridge over the waterfall, the air shrine, the Konk’s ‘canteen’, and finally the Konk’s treehouse market. The market was probably my most complicated and detailed card I’ve done, it was a tricky one to plan out.
I first did a couple of colour sketches to figure out the composition and settled on this:
After that I decided to go and build a rough primitive version in 3D, to help me both with the perspective and the lighting and shadows:
I’ve only tried this method once before, but it was a big help with getting the artwork finished quickly and on time, and I was really pleased with how it turned out.
Really looking forward to seeing these printed and part of the deck.
JUST ONE LAST NOTE: For anyone who has bookmarked or subscribed to this blog, please note that I’ve now changed the address from http://iluvpixels.co.uk to http://iluvpixels.co.uk. Now that I’ve got a bit more used to WordPress this seemed like a more sensible idea, so don’t forget to resubscribe or change your bookmarks if you want to keep receiving updates. Thanks for your continued support.
I’ve had a bit of a technical disaster since my home iMac gave up the ghost on me a couple of weeks ago. I ‘have a man’ (you know who you are), who’s hopefully gonna give it a going over with some serious soldering work so fingers crossed that the surgery will work. In the meantime, I’ve had to take a technological step backwards by about 10 years and get my old G4 desktop working again. So far so good, although it’s slow as hell, but it’ll do for now. Good job I had all my artwork backed up to an external, so no worries there. The only thing art-related I might have lost are all my custom Photoshop brushes, but they may be backed up somewhere too, that’s next on my list to do.
For now though, I’ve finished these four more cards for the Conflict game. The guys at Conflicting Kingdoms have now asked me to work on a themed deck for the game. You may have noticed I’ve done a lot of ‘Konk’ related cards so far, so that will be the theme of the deck containing my artwork exclusively, so I’m pretty excited about that. I still have about 10 or so more cards to do for that before May, so here’s hoping the G4 holds out til then!
On another note, I’ve just started another blog up called ‘I Luv Voxels‘ where I will be keeping any Blender 3d work, for anyone who doesn’t want to wade through all the 2d stuff here. I’ll probably double post it here too though, just in case! **Edit 28/5/2013 All 3D content has now been moved to this blog, I Luv Voxels no longer exists.
In a bid to get some experience creating some professional game art, I have joined the team at Conflicting Kingdoms to help work on illustrations for their upcoming card game, Conflict. So far there are still a few hundred briefs still to do, but there are around 30-40 artists on the team, so hopefully they will all be finished soon and the game can go on sale. I’m looking forward to seeing the finished version of the game and playing it. In the meantime, I have so far completely finished 4 illustrations for the cards, a set of four abilities and conflicts associated with a race called the Konk. They are a secretive race of monkey-like people who live in the trees of the forest, with ninja-style abilities who hire themselves out as mercenaries to the highest bidder. To keep some kind of consistency in style, the cards are to be produced as coloured lineart, so here’s a quick walkthrough of how I have been creating the illustrations.
I first do a rough sketch on paper and scan it into Photoshop, then do a quick colour over the sketch and post it for approval. Once any changes have been made and the sketch has been approved, I take the sketch into Illustrator and work up the inks using a slightly customised brush tool. Then these inks are taken back to Photoshop and, on a new layer, the flat colours are created based on the colour sketch. On seperate laters, I create shadows, using a multiply layer and some suitable colours for each area of the sketch. You usually need to play around a little with this method, since it can be a little unpredictable how colours will mix using the overlay mode. Once the shadows are done, I add highlights using either an overlay layer or a soft or hard light layer, again this can be a little unpredictable, so a little experimentation is required. As a final touch, I lock the transparency of the inks layers and add a little colour to some areas of the lineart, just to pull the harshness of the black inks down a little, and it’s sometimes also useful for creating rimlight too.
The Conflicting Kingdoms site is still being worked on, but you can join their Facebook group to keep posted on the progress of the game. Here are the final artwork for my first four cards.