Here’s a few screen grabs of Sallys expressions testing out the face rig that I worked on over the Chrimbo hollies. (I love the bottom left corner one the best!)
Her body’s all rigged up now after a bit of tweaking to the mesh, I needed to do a bit or work with her arms and shoulders by adding in a few more edge loops, just to get a more even bend. I used Nathan Vegdahl’s Rigify to rig her body, I hadn’t used it before but it saves SOO much time than doing it yourself.
Now I’ve started adding the shape keys for her face with some control bones. Most of her expressions will come from the shape keys, but I’ve also added an extra layer of weighted bones in case any tweaking needs done to things like her lips. She won’t be talking in the short, but I’m adding some mouth shapes in there in case I want to use her for other things in the future. I haven’t done any animation with her yet, but I’ll hopefully get a chance to get some done soon.
I also moved up to Blender 2.56a last week. This one includes improvements to the Smoke and Fire sims, a major tweak of the Bevel tool, some more additions to the Cycles engine along with other enhancements and bug fixes